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Tekortas
Choose a card - select an attribute (example issues) - opponent can match or not - if match
Mythraki name:
- Languages used:
- Norwegian
- Spanish
- Words used:
- Technology
- teknologi - Norwegian
- cards
- kort - Norwegian
- tarjetas - Spanish
- combination:
- kortas
- tarkort
- Technology
- Final combination:
- tekortas
Math or Catalyst Card:
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Higher points wins
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Lower points win
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Player 1 variable/2 and player 2 variable/3 if player > 1000 , player wins
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Chosen variable - 3rd digit is odd has the upper hand, loser should be able to say sth about their library - if its right loser can retain or they lose the card
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Player that won the previous round can get a random card
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Booster - one time use - when playing a card, if card type and booster type matches, can be played to increase variable values by 50%
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Get a Random Card
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Lose 2 Cards (Randomly chosen by the opponent)
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Say something about the Library to make your opponent lose your card
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Say one Con (negative) of the library you are holding or lose your card
How to play?
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2 Players can get 10 (or more) general cards (Lib cards)
- Player 1 gets the Catalyst card and follow the procedure
Example: if option 1 (Higher points win), she has to pick the higher card to beat the player if the player 2 has higher number on the specific key, player 2 wins - Player 2 gets the Catalyst card and follow the procedure
Player feedbacks
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catalyst card wording should be improved
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Rules should be conveyed in simplier terms
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Lose/regain/get should be specified clearly catalyst cards
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Single/Duel should be specified
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Would be better in physical mode
- Some more mechanics
Target
- 50 library card
- 50 catalyst