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Kactii Gamified Learning System v1.0

Overview

A gamified learning platform that transforms education into team-based competition through credits, battles, and rewards.


Group Structure

Element Specification
Group Size Up to 20 members
Team Size 2-6 members per team
Teams per Group 3-10 teams

Credit Earning System

Daily Activities

| Activity | Credits | |———-|———| | Upload learning content | Variable | | Host public session | 1 credit | | Host private session | 2 credits | | Answer random quiz question | Per correct answer* | | Open-source contribution (1 hour) | 200 credits |

> *Bonus credits for first correct answer


Weekly Battle System


Rewards & Recognition

Leaderboards

Spin Wheel Prizes

| Detail | Description | |——–|————-| | Frequency | Bi-weekly or monthly | | Eligibility | Teams with sufficient credits | | Prizes | T-shirts, phone tags, mouse pads, AI-generated books | | Delivery | Within 1 week |

Resume Improvement Service


Participation Rules

Scenario Penalty
Skip weekly battle -10% of total credits
Inactive 5+ months -20% credits per week

> Exceptions: Exams and special circumstances accepted


Core Principles

  1. Education-First — Gamification enhances, not replaces, learning
  2. Team Accountability — Small teams drive peer motivation
  3. Consistent Engagement — Daily actions compound into weekly results
  4. Real-World Value — Open source contributions and career development integrated

Version 1.0 — Framework designed for iterative improvement