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Kactii Gamified Learning System v1.0
Overview
A gamified learning platform that transforms education into team-based competition through credits, battles, and rewards.
Group Structure
| Element | Specification |
|---|---|
| Group Size | Up to 20 members |
| Team Size | 2-6 members per team |
| Teams per Group | 3-10 teams |
Credit Earning System
Daily Activities
| Activity | Credits | |———-|———| | Upload learning content | Variable | | Host public session | 1 credit | | Host private session | 2 credits | | Answer random quiz question | Per correct answer* | | Open-source contribution (1 hour) | 200 credits |
> *Bonus credits for first correct answer
Weekly Battle System
- Schedule: Every Saturday
- Format: Team vs. Team match
- Wagering: 50% of credits protected, 50% wagered
- Outcome:
- Win → Wagered credits doubled
- Lose → Wagered credits forfeited
Rewards & Recognition
Leaderboards
- Daily rankings
- Weekly rankings
- Visible via mobile/web app
Spin Wheel Prizes
| Detail | Description | |——–|————-| | Frequency | Bi-weekly or monthly | | Eligibility | Teams with sufficient credits | | Prizes | T-shirts, phone tags, mouse pads, AI-generated books | | Delivery | Within 1 week |
Resume Improvement Service
- Mentor feedback sessions
- Costs credits to access
Participation Rules
| Scenario | Penalty |
|---|---|
| Skip weekly battle | -10% of total credits |
| Inactive 5+ months | -20% credits per week |
> Exceptions: Exams and special circumstances accepted
Core Principles
- Education-First — Gamification enhances, not replaces, learning
- Team Accountability — Small teams drive peer motivation
- Consistent Engagement — Daily actions compound into weekly results
- Real-World Value — Open source contributions and career development integrated
Version 1.0 — Framework designed for iterative improvement